USER CENTRIC DESIGN AND AGILE METHODS
We believe the considerable financial investment made in buildings should deliver more than just a static built asset.
Studies show buildings are a fundamental part of the economic growth stack of organisations; that strategic tool-set that serves to underpin business productivity, effectiveness and even profitability.
The fact is, the building as an enabler of organisational success, is hardly, if ever considered by business managers let alone realised. Which is why we want to do more to encourage our clients to commission built environments that go beyond mere asset delivery; to be creators of people and process success.
To facilitate more focused customer involvement, we conceived Agile in Buildings, a briefing stage methodology to allow everyone in the customer's business to participate in the big thinking about what they want (and what they don't want) from their new workplaces; then contribute to the creation of the concept designs; enabling the deeper combination of customer experience and creative architecture to author buildings with exceptional business or organisational performance in use.
Build a common understanding
Our Agile in Buildings with Virtual Reality (VR) process is normally carried out in the first six to nine weeks of the project's design period, allowing all of the business' users to help conceive then test in a safe yet fully immersive VR space , walking through a completed virtual representation of the new building, testing it for business or organisational functionality before feeding back any residual issues or improvements, all before a spade goes in the ground.
Doing things in this way allows the Agile in Buildings process to de-risk the entire procurement and construction of your new building, getting all stakeholders at all levels of the client organisation and professional team to a common understanding faster, defining where value is for the business or organisation, locking in lower budget costs and eliminating the risk of late changes. All directed towards defining better certainty of outcome, building user ownership, so you as client can have the confidence that the entire organisation who will use your new work-spaces will love them, and be better in them.
If you don't do Agile in Buildings, and are happy to defer the detailed thinking to your architect you can rightly still assume you will get a great building. The difference is if you do Agile, you will know you will get a great building, one that is optimised to deliver maximum value and return on investment for the capital or lease finance you are putting in.
Be sure to check out our case studies and videos on the page opposite and below.
A user on one of our case studies preparing to take a tour through the re-imagined spaces that she helped to design.
Where it comes from and how Agile works
Agile Methods is not new. It was invented in the 1970's by IBM as a way to make sure that products included the features that customers actually wanted (and so would sell), and not those designers or manufacturers assumed they wanted. Roll on 50 years and the whole of the product and software development industries are using Agile Methods, except that is - the property industry. We want to change this. Our specially adapted for architectural design Agile in Buildings process has four steps, all of which happen in the brief development stage of the new project:
Step 1. Gather Users ideas
We have lots of ways to gather your ideas. From surveys, to smart apps, to carefully facilitated charettes, so we can find out what your business does and what kind of spaces will help your people to work more effectively.
Step 2. Sift the ideas into the big stories
Once we have all of the ideas from the top to bottom of the business, we analysis them to find out what the key messages are, how you go about making profit, and what the big obstacles are - that a new building will help to solve.
Step 3. Co-design with Users
With the core messages and big problems understood we sit with your key people to co-design the early stage concepts for the building. This is where the process gets interesting, and for the most part fun as we move beyond the design norms to unleash the power of collective ideas of the organisation to inform a better, more refined version of the built requirement. One that ultimately aligns people, process and place in the search for a better, more purposeful outcome for the project.
Step 4. Road test the Brief/Designs
Using the full and awesome power of VR it becomes possible to mock up the new designs into fully immersive prototypes for everyone right across the business or organisation to walk through and test, to provide feedback and iteration, to improve it while ironing out the creases in what becomes a virtual reality "safe zone". All done before the project embarks upon detail design, so as the client, or tenant you know what you want, and what you are signing up to build, before the design moves into the expense of detailed design and construction, that is before errors and omissions become expensive.
Check out our latest case study video below: to find out how Agile in Buildings works
Experience your plans before you bring them to life
Check out our video to see how Agile in Building helped Hippo Digital develop their new office plans then experience them before they were built.